2026-07-23

cybrvillain:~$ cat same_curiosity.plan
Same Curiosity

Tuesday afternoon somehow became Thursday morning.

I've basically lived inside Neon Chain v1.6 this week.

Weekly leaderboards. Better sign-in flow. A bunch of little UI fixes nobody will consciously notice, but everyone will feel. It finally feels like Neon Chain is growing beyond "here's a leaderboard" into "here's a reason to come back next week."

The weird part hasn't been writing code.

It's been Firebase.

I keep catching myself opening the dashboard just to see who's playing. Not names. Just dots on a map.

The first player from the Philippines made me grin.

Then Portugal showed up.

When I started writing BASIC on a Commodore 64 in 1983, I wasn't thinking about analytics dashboards. Hell, I wasn't even thinking about becoming a developer. I just wanted to do cool shit with this thing called "a computer."

Now I find myself checking Firebase the same way I used to check the player list after Hypnotitron and I emptied a Quake II server. Waiting for the next brave soul to connect.

Maybe that's why I care more about people coming back than I do about download numbers. A leaderboard only matters if somebody wants another shot at climbing it next week.

VantaQueen called while I was writing this. The Oregon coast won. Too cold. Too wet. Camping trip over.

Not exactly how either of us planned the week, but I won't complain about getting her home a couple days early.

In the meantime: a refrigerator full of Jolt, one more release candidate to build, and a leaderboard that goes live Sunday morning.


2026-07-21

cybrvillain:~$ cat so_i_wrote_code.plan
So I Wrote Code

VantaQueen headed out camping today with one of the kids. I keep second-guessing staying home, but I wasn't about to leave Hannibal with someone he'd only met once. Still doesn't stop me from wondering if I made the right call. I was really looking forward to going with her.

So I grabbed an ice-cold Jolt Cola, one of these new salted caramel Butterfingers, made a tuna sandwich (thanks, Vanta, for putting everything together), and wrote code.

Spent part of the day polishing the backend for this site. Nobody will ever notice most of it, and that's exactly how infrastructure should work. When it works, it disappears.

Then I wandered back into Neon Chain.

The game has only been live a couple of weeks, and people are actually sticking around long enough to play instead of uninstalling after thirty seconds. That's encouraging. The weak spot now is retention, so v1.6 is becoming less about new gameplay and more about giving people a reason to come back. Weekly and monthly leaderboards feel like a better fight than asking someone to chase an all-time score they'll probably never catch.

Now if you'll excuse me, I've got the house to myself, a case of Jolt in the fridge, and code that isn't going to write itself.


2026-07-20

cybrvillain:~$ cat week_off.plan
Week Off

The next seven days are going to be... different.

I start the new job on the 27th. Happy birthday, KhaoticRage. That's one hell of a way to remember your birthday every year.

VantaQueen is taking one of the kids camping. I was supposed to go, but I couldn't shake the feeling of leaving Hannibal with a dog sitter he'd only met once. Maybe I'm overthinking it. Maybe he's just finally trained me instead of the other way around.

So it'll just be me, Hannibal, Dax the Magnificent, and Wicket the Asshole. That probably means a lot of code getting written and finally watching the movies Vanta rolls her eyes at whenever I suggest them.

I'm also still second guessing my decision to leave HostGator after more than a decade. Hostinger has been... an experience. Some days I think I made the right call. Other days Hostinger decides to remind me I apparently enjoy unnecessary stress.

Neon Chain keeps gaining momentum. Analytics are finally starting to look like actual players instead of me refreshing dashboards. v1.6 is underway, and I've started sketching out my entry for the 1.44MB Challenge. I don't really care if it wins. I just like the idea of seeing what kind of game I can cram onto a floppy disk in 2026.

The important thing is Vanta stocked the fridge before she leaves.

A full case of Jolt Cola.

I should survive the week.


2026-07-19

cybrvillain:~$ cat floppy_disks_and_dog_piss.plan
Floppy Disks and Dog Piss

Neon Chain has owned my brain all week.

v1.5 is finally behind me, which lasted all of about five minutes before I started thinking about v1.6. Right now I'm leaning toward weekly leaderboards. The permanent leaderboard is cool, but there's something very arcade about wiping the slate clean every week and telling everyone, "Go earn it again."

Terminal Ghost/GhostMind hasn't been touched in over a week.

I'm okay with that.

Sometimes one project gets all the CPU time while another sits in swap. GhostMind isn't going anywhere. It'll be waiting when I get back, probably with more ideas than I had when I left it.

I've also been kicking around the idea of entering the 1.44 MB Challenge.

The idea of building a native Windows game that has to fit on a floppy disk in 2026 is so wonderfully stupid that I can't stop thinking about it. Half the industry is trying to cram AI into everything. Meanwhile I'm over here wondering how much game I can squeeze into 1,474,560 bytes. That's a very Gen X problem to have.

Speaking of things that don't make sense...

Hannibal has apparently decided to become a bigger asshole.

He's getting more reactive around other dogs, and lately he's started peeing in the house. Sometimes he just stands there, looks directly at me or VantaQueen, and lets it fly like he's establishing dominance over the mortgage payment.

I've spent hours debugging C#, C++, PHP, SQL, JavaScript, and Godot.

Still have no idea how to debug a Shar-Pei.

Maybe that's v1.0 forever.