Neon Chain has owned my brain all week.
v1.5 is finally behind me, which lasted all of about five minutes before I started thinking about v1.6. Right now I'm leaning toward weekly leaderboards. The permanent leaderboard is cool, but there's something very arcade about wiping the slate clean every week and telling everyone, "Go earn it again."
Terminal Ghost/GhostMind hasn't been touched in over a week.
I'm okay with that.
Sometimes one project gets all the CPU time while another sits in swap. GhostMind isn't going anywhere. It'll be waiting when I get back, probably with more ideas than I had when I left it.
I've also been kicking around the idea of entering the 1.44 MB Challenge.
The idea of building a native Windows game that has to fit on a floppy disk in 2026 is so wonderfully stupid that I can't stop thinking about it. Half the industry is trying to cram AI into everything. Meanwhile I'm over here wondering how much game I can squeeze into 1,474,560 bytes. That's a very Gen X problem to have.
Speaking of things that don't make sense...
Hannibal has apparently decided to become a bigger asshole.
He's getting more reactive around other dogs, and lately he's started peeing in the house. Sometimes he just stands there, looks directly at me or VantaQueen, and lets it fly like he's establishing dominance over the mortgage payment.
I've spent hours debugging C#, C++, PHP, SQL, JavaScript, and Godot.
Still have no idea how to debug a Shar-Pei.
Maybe that's v1.0 forever.