Thirty years.
That's about how long it's been since Hypnotitron, KhaoticRage, and I started chasing impossible ideas. Websites, communities, utilities, games, tools... GamersRevenge was one of the first big dreams, and it certainly wasn't the last. Some projects got farther than others. Most never made it to the finish line.
For a long time I looked at that list as a collection of failures.
I don't anymore.
People like John Carmack inspire me because they never stopped solving problems. Thomas Edison supposedly found thousands of ways not to make a light bulb before he found the one that worked. Steve Jobs got fired from the company he started. Elon Musk came within weeks of losing everything before SpaceX finally stuck a landing. None of them reached success without building a mountain of things that didn't work first.
Maybe that's just how creating works.
Every abandoned project taught me something. Every late night arguing over features with Hypno. Every crazy idea Rage threw into the mix. Every prototype that collapsed under its own ambition. None of it was wasted. Every one of those projects quietly became the foundation for the next one.
And eventually...
Lonely Ranch Games happened.
Then Neon Chain happened.
For the first time in thirty years, something I created isn't sitting in a folder waiting for "someday." It's finished. It's been submitted to Google. Right now, somewhere in a queue, is the moment we've been chasing since we first started dreaming together.
That still feels surreal.
I couldn't have gotten here alone.
VantaQueen sacrificed more than she'll ever admit. There were countless evenings where I disappeared into Godot chasing one more bug, adding one more feature, or telling myself "just five more minutes" that somehow became three more hours. She let me obsess over this dream without ever asking me to give it up. She kept the Jolt Cola stocked, celebrated every little victory, tolerated every frustrating setback, and somehow never stopped believing I'd finish it.
To our beta testers, thank you. You gave your time, found bugs, offered feedback, and helped shape Lonely Ranch Games' very first release. You weren't just testing a game. You were helping prove that thirty years of dreaming wasn't for nothing.
Maybe Neon Chain won't change the world.
But it changed mine.
Thirty years ago we started chasing a dream.
Today I'm waiting for Google to press a button.
I'd say it was worth the wait.