I spent pretty much the entire weekend working on Zed Invasion. And I swear I've spent almost as much time pounding my head against the desk as I have actually writing code.
The game is progressing. Things are working. Things that weren't working are working now. Then I fix something, test it, discover something else, and start pounding my head against the desk again.
Welcome to game development.
I'd love to crack open another Jolt this morning and keep fighting with it until the Zeds finally surrender, but it's Monday. Work calls.
Apparently selling shit and paying bills is more important than arguing with Zeds all day. They'll still be there when I get home.